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Hacked games on facebook without cheat engine: The best tools and resources



I have some small flash games in facebook. How can i prevent cheating with cheat engine? My swf file sends the score to my database by php. I just dont want people to hack highscores in my flash games by using cheat engine. What is the best way to avoid these issues?


While this feature has worked on most of the games I tried, it has also failed on many, for eg, NFS Most wanted. Why? Is there any different mechanism on which these games run or it is just some anti-cheat?




hacked games on facebook without cheat engine



There will always be some people in any system that will try to game that system and ruin it for everybody else, half the time without really gaining anything for themselves in the long run, though some companies can profit in the short term. But in the end, it will always fall apart and the negative publicity will sink anyone who tries to cheat.


Travis Goodspeed has a unique relationship with \u201Cstuff.\u201D A renowned \u201Chillbilly hacker\u201D from Tennessee, Travis is a reverse engineer and device hacker without peer. He\u2019s best known as an outspoken advocate of \u201Cjunk hacking\u201D - the practice of probing low end, low stakes devices like children\u2019s toys and consumer as a safe (that is: lawsuit-free) way to understand the workings of more complex, higher stakes technology - from enterprise systems to critical infrastructure- that often shares hardware and software with that low end stuff.


It isn't just startups getting in on this action, either. EA recently announced that its Project Atlas cloud tech was not just for streaming games a la Netflix, but adding extra functionality to titles that use the Frostbite engine. No doubt we'll see Microsoft picking up this technology as a talking point in the near future, too.


And finally, we come to raytracing which is arguably one of the biggest advancements in games development. Until now, studios have had to use processes such as rasterisation which ultimately add a lot of time to making games. This is said with no disrespect to the myriad talented game developers that work in this industry, but many games launch hacked together. Having such a fundamental technology as lighting being handled by engine and middleware, that also frees up a lot of time for developers to do new and interesting things with their time and money.


Over the last decade, Unity has done a very good job of democratising games development. Before, studios would have to spend a huge amount of time and money making their own game engines, but now middleware such as Unity and Unreal have made it possible for a greater number - and wider variety - of people to actually make games. 2ff7e9595c


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